package com.amikomgamedev.labirinhantu.sound;

public interface Sound_Data_Path
{
	public final String 	FOLDER_MENU_BGM = "snd/menu/bgm/";
	public final String 	FOLDER_MENU_SFX = "snd/menu/sfx/";
	public final String 	FOLDER_GAME_BGM = "snd/game/bgm/";
	public final String 	FOLDER_GAME_SFX = "snd/game/sfx/";

	public final String		MENU_BGM	= FOLDER_MENU_BGM + "main_menu_bgm.ogg";

	public final String[]		GAME_BGM	= 
		{
			FOLDER_GAME_BGM + "stage1.ogg",
			FOLDER_GAME_BGM + "stage2.ogg",
			FOLDER_GAME_BGM + "stage3.ogg"
		};
	
	
	public final String[]	GAME_SFX	= 
			{
                		FOLDER_GAME_SFX + "sound cling mendapatkan bintang.ogg",
                		FOLDER_GAME_SFX + "sound unlock.ogg",
                		FOLDER_GAME_SFX + "game over/sound darah.ogg",
                		FOLDER_GAME_SFX + "game over/Labirin Hantu - Game Over Theme.ogg",
                		
			};
	
}
